Introduction

As you might have seen/experienced there are many great virtual-reality experiences out there. Sadly, there are also many bad ones. This blog was written to provide VR developers with guidelines regarding the use of storytelling as a means of improving the future of VR. First I’d like to explain what I …

1. Navigation: Promoting and restricting movement

Promoting movement Although VR is pretty awesome, it raises some new challenges for designers.  One of the major issues arises from the fact that the player/user/specator has the ability of looking around in 360°.  There could be something very important happening right in front of the user, but he might miss it …

2. Immersion: Stimulation of the senses

Cutting strings Imagine you’re a Japanese macaque enjoying the warmth of a steaming hot spring during a cold winter. Any parts of your body that are not in the water can sense the icy winds. No matter how good the warm water makes you feel, the connection with the world above the surface remains. It kind …

3. Structure: The edge between realities

Realities don’t have to be separated VR storytelling doesn’t necessarily only have to happen within the simulated reality. Who says that the trophy you win after a virtual-reality car race can’t be a physical one, which you can bring home and show off to your mother to make her proud? …